Ultimate AscentSM is played by two competing alliances on a flat 27' x 54' field. Each alliance consists of three robots. Teams earn points by scoring flying discs in any of six goals. Two of the goals are worth one point for each disc scored, two are worth two points, one is worth three and one is worth five points. They only have two minutes and fifteen seconds a match so you have to shoot quick and fast. Only colored discs, corresponding to the alliance color, can be scored in the five point goal at the top of a pyramid structure. At the end of the game, robots may try and climb this pyramid to score bonus points. The pyramid is divided into three levels, the first level being worth 10 points, the second, 20 points, and the third, 30 points.
The match is two minutes and fifteen seconds long. The first fifteen seconds is an Autonomous period in which robots are preprogrammed and experience no human control. In the Teleoperated (Tele-Op) period of the match, which follows the Autonomous period, the robot can be controlled by a human player using their controllers. The ultimate goal is to get as many points as possible by scoring discs in the goals, and climbing the the alliance pyramid.
For the last thirty seconds of the match the teams can attempt to climb their alliance's pyramid. Whichever alliance has the most points total the end of the match wins. To see the game animation, visit the FRC YouTube channel.